It was more like I tried to boil a swimming pool, but I got it done eventually.
Some folks would say that I tried to boil the ocean by making my own UI framework. In the final analysis, I should have had a team of 8 people to complete this game in 6 months as originally planned.
It’s a big encouragement to see those physical orders come in… a real morale boost for our grass-roots indie game efforts. Please visit our Gift Shop and buy some t-shirts, hoodies, and soon we’ll have mugs too. We have a LOT more planned after that, but that is our next big goal.Įnjoy the new weapons, and we’ll keep on making more! :) We’ll be spending the rest of 2021 working on a big update to Pocket Tanks that will allow it to run on PC’s and play online games with people on their mobile devices. These next-gen weapons take four times longer to create, so we guarantee that you will be pleasantly surprised. And once you see the Flash Flood in action (Twenty Pack), you’ll know why it took so long! In the mid-2000’s we were able to make 20 weapons in about a month. These 40 weapons represent some of the most advanced tactics and effects ever. It took well over a year to produce all this new stuff, but as you saw in the release of the Puzzle Pack last year, our new weapon tech lets us create any weapon designs that we can possibly imagine.